Year 9 ākona from Queen Charlotte College at Waikawa Marae, Marlborough (February 2019)
Example of a game created using Gamefroot
Games for Tuia
The second Games for Tuia workshop took place over 21-22 February 2019 with rangatahi from Queen Charlotte College brainstorming (gamestorming!), coding and getting the opportunity to kōrero about local history at Waikawa marae.
The Games for Tuia project is led by Rachel Bolstad from the New Zealand Council for Educational Research (NZCER) and Dan Milward from game coding platform Gamefroot, working in collaboration with schools and marae in Marlborough and on the East Coast. The ākona (students) involved in Games for Tuia are supported to become co-designers and co-creators of 2D digital games which tell place-based stories, drawing on their local histories and the resources within their communities, as well as the themes of Tuia 250.
Learning our histories
The sun was shining on us in Te Tau Ihu o Te Waka-a-Māui – the prow of the waka of Māui – and the day started bright and early with a powhiri at Waikawa marae. Morning tea included scones with jam and cream (we were well looked after) and then it was into the wharenui, named Arapaoa, for an introduction to the history of the area with Waikawa Marae Trust chairwoman Rita Powick. With the rangatahi and adults curled on the floor, Rita took us through the story of Kupe and Te Wheke and shared Te Ati Awa histories with us. The students also shared what they knew already, and took part in a larger kōrero led by Rita around naming and renaming, the history of the whenua, and the importance of knowing your own history as well as acknowledging that others have their own stories.
Gamestorming the themes of Tuia 250
The afternoon and much of the second day were spent ‘gamestorming’ ideas and reflecting on what the students had learnt from Rita, and making connections with some of the themes of Tuia 250. Dave Thornycroft from Gamefroot also helped the students to brush up on their coding skills, and they were able to create simple games using Gamefroot really quickly. In one instance an unintended coding accident was creatively incorporated into the gameplay to open up an underwater level.
The story of Kupe and Te Wheke proved particularly popular as a game concept. The students also had other creative suggestions that included multiple timelines, contemporary music, shape-changing into birds like Māui, going on journeys with Tupaia or Cook, and showing “the way that Cook sees the land compared to the way that Māori see the land” – using the land for resources or acting as kaitiaki. When Rachel asked who they thought the audience for their game might be, one response was: “maybe people who are curious to know more about who we are and what we know about this land”. Tautoko.
Kia ora rawa atu!
Our thanks to Humanities teacher Heather Møller for her ongoing support and Queen Charlotte College for meeting the Games for Tuia challenge – Ngā mihi nui ki a ratou mo o koutou manaakitanga. Likewise, our gratitude to Rita for filling our kete with knowledge and to Te Ati Awa o Te Waka-a-Māui and Queen Charlotte College for hosting us all.
Since the workshop, the Queen Charlotte ākona have been adding to their local knowledge and the school organised a guided boat trip with local historian John Orchard, visiting key sites linked with Cook’s journeys in the area. Games for Tuia workshops were also held with students at Lytton High School and Tolaga Bay Area School. A follow-up series of workshops with the schools will happen in Term 2.
For more information about Games for Tuia, check out the NZCER website.
This project is supported in part through a grant from New Zealand National Commission for UNESCO.